An independent reference on racing games and sim racing. Not affiliated with the former site on this domain, or with developers and publishers; we do not sell games, keys or accounts.

Reviews

Reviews

A racing game review is useful when the author explains how the car behaves on track and who the game is for. We don't give scores; instead, we show which aspects of a game to look at so you can reach your own conclusion.

One racer wants a predictable arcade game for the evening, another a simulator for years. A useful review tells you who a game is for, not how good it is in general.

— Editor's note

How this section works: we don't give scores, compile rankings or compare specific games. Instead, you'll find the criteria that will help you decide for yourself whether a racing game suits you.

What to look for in a racing game

Six aspects of a game that shape your impression of racing the most.

Physics

Can you feel the car's weight, how does it react to bumps and kerbs, how do the tyres behave at the limit? This decides whether driving will still be interesting a month from now.

Mechanics

Gamepad handling

How smoothly the car responds to the sticks and triggers, and whether you can adjust deadzones and sensitivity. For many players this is the main criterion.

Wheel support

Which devices the game recognises, how detailed the force feedback and steering rotation settings are, and how easy it is to map buttons.

Guides

AI opponents

Do they defend, leave room, make human-like mistakes? Passive AI makes a career boring; overly aggressive AI makes it infuriating.

Online

How matchmaking works, whether there's a safety rating and penalties for rough driving, and how stable the connection is.

Questions

Accessibility

Assists, racing line guides, colour and audio settings, rewinding a mistake. All of this opens the game up to beginners and to people with different abilities.

Arcade or simulation

CriterionArcadeSimulation
Barrier to entryDrive straight awayTakes hours of practice
ControlsComfortable on a gamepadShines with a wheel and pedals
PhysicsSimplified, forgives mistakesDetailed, punishes inaccuracy
Car setupMinimal or noneExtensive and affects results
Session lengthShort racesLong races and practice sessions
OnlineCasual lobbiesRaces with ratings and rules

How to read other people's reviews

First find out what the author played on: a gamepad and a wheel give completely different impressions. A complaint about "wooden" handling may apply to only one of them.

Note how much time the author spent with the game and whether they tried online play. The first hours in a simulator are almost always tough, and the weak spots of the online side don't show right away.

Separate facts from taste. "No deadzone settings" is a fact that's easy to check. "Boring tracks" is an opinion you may not share.

  • Games

    Types of racing games, from arcade to simulation, and how to match a genre to your controls and free time.

  • Mechanics

    Racing line, braking points, weight transfer, understeer and oversteer, tyres and step-by-step car setup.

  • Guides

    Step-by-step guides: wheel calibration, career mode, qualifying, wet tracks, crash-free online races. Plus our article catalogue.

  • Glossary

    A racer's dictionary: track and driving, car and setup, game and online.

What we rely on

  • User manuals and developer help pages for racing games
  • Motorsport driving school training materials on driving technique

We describe the general principles of racing games. Menus, modes and online racing rules in a particular game may differ and change with updates — check the developer's help pages.