An independent reference on racing games and sim racing. Not affiliated with the former site on this domain, or with developers and publishers; we do not sell games, keys or accounts.

Guides

Guides and walkthroughs

A racing game rarely explains everything on its own. Here you'll find step-by-step guides for situations everyone runs into sooner or later: setting up a wheel for the first time, starting a career, qualifying, a wet track and a packed field online.

A good race is won in your head before the start: you know where to brake, and you don't waste attention on surprises.

— Editor's note

How this section works: the guides are written in general terms and suit most racing games. Menus and option names differ from game to game, so follow the meaning of each step rather than the exact label.

Guides

Five scenarios beginners run into most often.

Calibrating your wheel and pedals

Set the steering rotation, check the full travel of each pedal and remove any excess deadzone. Then adjust force feedback strength so you can feel the car without getting tired after a couple of laps.

Mechanics

Your first career championship

Start with a low AI difficulty, do every practice session and don't chase a win in the first race. The goal of the season is to finish without serious crashes and learn the tracks.

Qualifying

Use the out lap to bring your tyres up to temperature, keep a steady pace and don't take risks in the final corner. A clean lap is almost always faster than a desperate one.

Racing in the rain

On a wet track, brake earlier, feed in the throttle more gently on exit and look for grip off the usual line, where rubber hasn't polished the surface. Sharp steering inputs will send the car into a slide.

Mechanics

A crash-free online race

Start cautiously, don't dive up the inside if the door is already closed, and leave your rival room on track. Your safety rating grows through careful driving, not positions gained.

Questions

Gamemotors articles in English

This is where standalone articles for English-speaking racers will appear. They are written specifically for this version of the site, with our readers' questions in mind.

What the editors are working on

  • Moving from a gamepad to a wheel without being disappointed
  • Force feedback explained: how to tune it for feel, not fatigue
  • Why the car snaps into oversteer on corner exit
  • Online racing etiquette: starts, overtakes and rejoining the track

Editorial rules

  • Articles in this catalogue are written separately for each language version and are not translations.
  • Some articles link to third-party websites, including gaming services; we do not control their content, prices or terms.
  • We do not publish advertising for games, wheels or services, rankings, prices or reviews.

A clean lap in seven steps

  1. Pick your reference points

    For each corner, find a clear marker for where to start braking: a board, a line on the track, a shadow on the tarmac.

  2. Brake in a straight line

    Do most of your slowing down while the wheels are pointing straight. That way the tyres spend their grip on braking alone.

  3. Release the brake gradually

    As you turn the wheel, ease off the pedal so the front axle keeps its grip.

  4. Find the apex

    Guide the car towards the inside point of the corner and don't rush onto the throttle until you feel it settle into the arc.

  5. Run out wide

    After the apex, unwind the steering and use the full width of the track out to the outside edge.

  6. Smooth on the throttle

    Add throttle as the steering straightens. Stamping on it at the exit is a common cause of a spin.

  7. Assess the lap

    If the lap had no contact and no offs, repeat it a few more times and only then start hunting for time.

How to review your replay

  • Switch to a chase or side camera: it shows the racing line and your position on the track more clearly.
  • Mark the spot where you started braking and compare it with the point on your fast lap.
  • Check whether the car touches the apex or passes it with room to spare.
  • Look at the exit: are you using the full width, or leaving tarmac unused?
  • If the game shows telemetry, overlay the throttle and brake traces from two laps.
  • Pick one corner to work on and don't try to fix everything in one evening.
  • Mechanics

    Racing line, braking points, weight transfer, understeer and oversteer, tyres and step-by-step car setup.

  • Games

    Types of racing games, from arcade to simulation, and how to match a genre to your controls and free time.

  • Questions

    Short answers about getting started in racing games, control settings and online racing rules.

  • Glossary

    A racer's dictionary: track and driving, car and setup, game and online.

What we rely on

  • User manuals and developer help pages for racing games
  • Motorsport driving school training materials on driving technique
  • Fair play rules of online services

We describe the general principles of racing games. Menus, modes and online racing rules in a particular game may differ and change with updates — check the developer's help pages.