Racing line
The classic outside–apex–outside line lets you take a corner on the widest possible arc and at higher speed. In a sequence of corners, you sacrifice the first one for a better exit from the last.
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Mechanics
Behind every fast lap there are a few simple physical principles. Once you understand them, you'll stop guessing why the car won't turn or suddenly spins, and start fixing mistakes deliberately.
The car always tells you what it doesn't like. A racer's job is to hear it before it ends up in the gravel.
How this section works: the mechanics are described in general terms, without numbers or ties to a specific game. In arcade racers these effects are softened; in simulators they come through in full.
Six phenomena that define how a car behaves on track.
The classic outside–apex–outside line lets you take a corner on the widest possible arc and at higher speed. In a sequence of corners, you sacrifice the first one for a better exit from the last.
The spot where you start slowing down before a corner. You find it gradually: first with a margin, then a little later each time, as long as the car still turns in confidently.
Under braking, weight shifts forward and loads the front wheels; under acceleration, it shifts back. That's why a light touch of the brake helps the car turn, while a stab of throttle unloads the front axle.
With understeer, the car goes straight even though the wheel is turned: the front tyres have lost grip. With oversteer, the rear lets go and the car spins. Smoothness and the right entry speed help.
Tyre grip depends on temperature and load. Cold rubber slides, overheated rubber quickly loses bite. Take the first laps out of the pits more carefully.
In long races the car changes as the race goes on: it gets lighter as fuel burns off, while worn tyres grip less. Plan your pace and pit stops with this in mind.
Drive a few laps on the baseline settings to understand exactly what's holding you back.
Work out where the car misbehaves: on entry, mid-corner or on exit.
Pressure affects the contact patch and how the tyres warm up. Change it in small steps and watch how the tyres respond.
More downforce means more stability in fast corners but lower top speed on the straights. The balance between front and rear wing shifts the car towards understeer or oversteer.
Short gears give punchy acceleration, long gears a higher top speed. Set them for the longest straight on the track.
After each change, drive a few laps. If lots of things change at once, you won't know what actually helped.
Step-by-step guides: wheel calibration, career mode, qualifying, wet tracks, crash-free online races. Plus our article catalogue.
A racer's dictionary: track and driving, car and setup, game and online.
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We describe the general principles of racing games. Menus, modes and online racing rules in a particular game may differ and change with updates — check the developer's help pages.