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Mechanics

Tips and mechanics

Behind every fast lap there are a few simple physical principles. Once you understand them, you'll stop guessing why the car won't turn or suddenly spins, and start fixing mistakes deliberately.

The car always tells you what it doesn't like. A racer's job is to hear it before it ends up in the gravel.

— Editor's note

How this section works: the mechanics are described in general terms, without numbers or ties to a specific game. In arcade racers these effects are softened; in simulators they come through in full.

Mechanics

Six phenomena that define how a car behaves on track.

Racing line

The classic outside–apex–outside line lets you take a corner on the widest possible arc and at higher speed. In a sequence of corners, you sacrifice the first one for a better exit from the last.

Glossary

Braking point

The spot where you start slowing down before a corner. You find it gradually: first with a margin, then a little later each time, as long as the car still turns in confidently.

Guides

Weight transfer

Under braking, weight shifts forward and loads the front wheels; under acceleration, it shifts back. That's why a light touch of the brake helps the car turn, while a stab of throttle unloads the front axle.

Glossary

Understeer and oversteer

With understeer, the car goes straight even though the wheel is turned: the front tyres have lost grip. With oversteer, the rear lets go and the car spins. Smoothness and the right entry speed help.

Glossary

Tyres and temperature

Tyre grip depends on temperature and load. Cold rubber slides, overheated rubber quickly loses bite. Take the first laps out of the pits more carefully.

Glossary

Fuel and wear

In long races the car changes as the race goes on: it gets lighter as fuel burns off, while worn tyres grip less. Plan your pace and pit stops with this in mind.

Car setup step by step

  1. Start with the default setup

    Drive a few laps on the baseline settings to understand exactly what's holding you back.

  2. Define the problem

    Work out where the car misbehaves: on entry, mid-corner or on exit.

  3. Tyre pressure

    Pressure affects the contact patch and how the tyres warm up. Change it in small steps and watch how the tyres respond.

  4. Downforce

    More downforce means more stability in fast corners but lower top speed on the straights. The balance between front and rear wing shifts the car towards understeer or oversteer.

  5. Gear ratios

    Short gears give punchy acceleration, long gears a higher top speed. Set them for the longest straight on the track.

  6. Change one setting at a time

    After each change, drive a few laps. If lots of things change at once, you won't know what actually helped.

  • Guides

    Step-by-step guides: wheel calibration, career mode, qualifying, wet tracks, crash-free online races. Plus our article catalogue.

  • Glossary

    A racer's dictionary: track and driving, car and setup, game and online.

  • Reviews

    What to look for in a racing game and how to tell fact from the author's taste in someone else's review.

  • Updates

    What patches to racing games usually change and how to make sense of patch notes.

What we rely on

  • Motorsport driving school training materials on driving technique
  • User manuals and developer help pages for racing games
  • Fair play rules of online services

We describe the general principles of racing games. Menus, modes and online racing rules in a particular game may differ and change with updates — check the developer's help pages.