Your first races
What kinds of racing games exist, how arcade differs from simulation, and which mode is the easiest place for a beginner to start.
An independent reference on racing games and sim racing. Not affiliated with the former site on this domain, or with developers and publishers; we do not sell games, keys or accounts.
a reference on racing games and sim racing
Gamemotors explains how racing games work, from easy-going arcade racers to serious simulators. No ratings and no ads here — just clear breakdowns of controls, racing lines, braking and car setup, so every race you drive is a little cleaner than the last.
A fast lap doesn't start with flooring the throttle — it starts with patience before the corner. Speed comes on its own once the mistakes go away.
What kinds of racing games exist, how arcade differs from simulation, and which mode is the easiest place for a beginner to start.
Calibrating a gamepad, wheel and pedals, deadzones, sensitivity and assists — what to turn on at the start and what to drop later.
Outside edge, apex, corner exit and braking point: the core technique that works in almost any race.
Tyre pressure, downforce and gearing in plain words: what each setting changes and how to avoid getting lost in them.
Types of racing games, from arcade to simulation, and how to match a genre to your controls and free time.
Step-by-step guides: wheel calibration, career mode, qualifying, wet tracks, crash-free online races. Plus our article catalogue.
Racing line, braking points, weight transfer, understeer and oversteer, tyres and step-by-step car setup.
What patches to racing games usually change and how to make sense of patch notes.
What to look for in a racing game and how to tell fact from the author's taste in someone else's review.
Short answers about getting started in racing games, control settings and online racing rules.
A racer's dictionary: track and driving, car and setup, game and online.
Run the setup wizard in the menu: check pedal travel, wheel rotation or stick sensitivity. If the car pulls to one side on a straight, it's almost always calibration, not your hands.
To start with, keep ABS and traction control on, and use the racing line as a guide. It's easier to switch assists off one at a time once your driving becomes consistent.
Don't jump between a dozen cars. Pick a forgiving mid-power car and a track that's easy to learn, and stick with them for the whole evening.
The goal isn't lap time — it's a lap with no offs and no kerb strikes. Once clean laps come one after another, your pace will start to rise almost effortlessly.
Watch the replay of your best and your worst lap. Compare where you braked and how you exited the corners, and pick one section to work on next time.
No. We don't sell games, activation keys or accounts, and we don't act as a middleman. The sensible place to buy games is the official platform stores.
We don't make specific recommendations: we have no rankings and no ads. Instead, we explain the criteria — which controls suit you, how much time you can put in, whether you want online play — so you can make the choice yourself.
No. Cheats and mods banned by the rules break the terms of online services and spoil the race for other people. They can easily cost you your account.
Yes. Most racing games are designed with the gamepad in mind, and careful tuning of sensitivity and deadzones makes driving smooth. A wheel adds to the experience, but it isn't required.
Gamemotors is an independent reference on racing games and sim racing. We write for people who have just picked up a gamepad and for those already building a home cockpit who want to understand why the car keeps drifting off the racing line.
This domain was previously used for unrelated advertising. The current reference has no connection to it whatsoever.
We don't name the best games or devices, give ratings or publish prices. Our job is to explain the principles so that you can apply them in any race you choose for yourself.
Types of racing games, from arcade to simulation, and how to match a genre to your controls and free time.
Step-by-step guides: wheel calibration, career mode, qualifying, wet tracks, crash-free online races. Plus our article catalogue.
Racing line, braking points, weight transfer, understeer and oversteer, tyres and step-by-step car setup.
Short answers about getting started in racing games, control settings and online racing rules.
We describe the general principles of racing games. Menus, modes and online racing rules in a particular game may differ and change with updates — check the developer's help pages.